Stem Stumper Spotlight 3

by Kwasi Mensah

March 31st, 2011

Stem Stumper Spotlight Series

We’re moving on to third part of our series now putting the spotlight on Eric Sutman. He came on later than everyone else but has been an invaluable part of the team. Without him we’d have half the levels and they wouldn’t be nearly as fun.

Eric Sutman, The Puzzle Master

As level designer Eric is responsible for putting the “stump” in Stem Stumper. You’ll love his level layouts (try to spot the adinkra!). You can find him on twitter @Eric_Sutman.

Photo of Eric Sutman

Photo of Eric Sutman

Eric Sutman is a graduate of Worcester Polytechnic Institute’s Interactive Media and Game Development Program in 2009. As a student in 2008, he worked as a general development intern at Dejobaan Games. In 2009, he began working for Demiurge Studios as a QA Tester, where he was able to work on several titles including Green Day: Rock Band and the upcoming Shoot Many Robots.

1) What’s your favorite game that you think no one’s every heard of?

Not super-obscure, but my favorite game that I don’t think a ton of people played was The Elder Scrolls Adventures: Redguard. Really cool game that was truly both Action and Adventure with the awesome game-universe and ambience you get in the main Elder Scrolls games, of which I am a devoted fanboy.

Elder Scolls Adventures: Red Guard

Elder Scolls Adventures: Red Guard

2) What’s your favorite thing to do outside of game development?

Painting and drawing. I can’t think of anything in the world more calming than painting, except maybe coloring.

3) One interesting fact that you want the Stem Stumper fanbase to know.

The word “stump” first appeared in the English language in the 1200’s, when it meant to stumble over an obstacle. The use of the word for political campaigning dates to the 19th century, when public speakers in rural areas would make “stump speeches” using of large tree stumps as natural stages.

Stump Speech by George Caleb Bingham

Stump Speech by George Caleb Bingham

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