Evolution of Stem Stumper #3

by Kwasi Mensah

May 10th, 2011


In this entry we solidify the design and stretch out my GIMP skills. Make sure to check out the previous entries in this series (Part1, Part 2) and pick up Stem Stumper on the App Store.

Flip It (January 13, 2011)

Flip It!

Flip It!

I finally made the decision to go in landscape! I always knew we were going to need different types of objects to make the game interesting. I spent a lot of time figuring out how to use the top space effectively for switching. I eventually settled on having all of the things you could find on the top at the same time. This made switching between them really easy but it limited the number of powerups we could have. It was still confusing and needed work but it was a move in the right direction. I was also reaching the limits of what my programmer art could accomplish.


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