Objective-C

Game Loops on IOS

by Kwasi Mensah

December 7th, 2010

(This post assumes you’re familiar with C, Objective-C and Cocoa.)

Just like TV shows and films a video game’s visual representation can be broken down into frames, single snapshots of the state of the game world at any given time. By showing these frames many times per second we give players the illusion of continuous motion.