Archive for October, 2013

SpellStack Submitted to the IGF!

by Kwasi Mensah

October 19th, 2013

SpellStack Submitted to the IGF! We just submitted SpellStack to the Independent Games Festival, a competition were the best indie games from around the world get to show off their stuff in sunny San Francisco in March. As much as it would be great to get far in the competition, our real motive was force […]

Making SpellStack Smart by Dumbing it Down

by Kwasi Mensah

October 3rd, 2013

Overview SpellStack, the new word game we’re working on, is inherently a two player game. But what do you do if you’re on the subway, on a long trip, etc. So we knew we had to include an AI (artificial intelligence) in the game so you can play against the computer when no one else […]