Archive for December, 2010

Adventures In Accessibility #2: How the Blind See the World

by Kwasi Mensah

December 20th, 2010

So I’ve spent a lot of time figuring out how people with no vision are going to play the game I’m working on. I’ve already circled in on a solution but I wanted to take some time to look into supporting people with low vision. While complete blindness can be simulated by closing your eyes, low vision is a lot more complicated. Low vision is actually more relevant since the vast majority of blind people can still see in some capacity.

Game Loops on IOS

by Kwasi Mensah

December 7th, 2010

(This post assumes you’re familiar with C, Objective-C and Cocoa.)

Just like TV shows and films a video game’s visual representation can be broken down into frames, single snapshots of the state of the game world at any given time. By showing these frames many times per second we give players the illusion of continuous motion.

Adventures In Accessibility #1: Using VoiceOver on the Mac

by Kwasi Mensah

December 7th, 2010

As part of Ananse Productions mission statement, I’ve been learning as much as I can about accessibility. However, you can only learn so much without diving in. So as a form of method programming/design I’m forcing myself to start using VoiceOver, Mac OS X’s built in screen reader, on a daily basis.